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Thread Statistics | Show CCP posts - 15 post(s) |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
549
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Posted - 2012.05.18 19:23:00 -
[1] - Quote
So defenders can bring in as many allies as they want for no cost other than the fee that the ally requests?
You realize that what this does is make it even less attractive for the Average Joe corp to declare war on people they have legitimate grievances with since they will be able to bring in an infinite number of allies and the attacker has no means to respond.
Rather than doing something to address the fact that wars are "underutilized" all this and the cost changes does is draw an even greater dividing line between people who do wars as their primary form of gameplay and everyone else in highsec by making starting a war so undesirable for anyone whose primary form of gameplay isn't wars that it will never be worth declaring war on someone who's done you wrong.
Post expansion war will be an even less viable option for 99% of highsec inhabitants than it is now. This expansion is a joke, and the advertisements that refer to it as "war fueled" are fraudulent. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
552
|
Posted - 2012.05.18 20:32:00 -
[2] - Quote
CCP SoniClover wrote:Adriel Malakai wrote:CCP Punkturis wrote:aggressor is always to the left and it says so when you mouse over the corp/alliance logo defender is therefore always to the right and also has a mouse hint
in the war report, aggressor is red and defender blue. Any chance you can comment on the strong likelihood that no fee will undermine your entire merc market? Will you guys at least watch to see if what I'm saying (and other people like me who actually do decs full time) will happen? We will absolutely be monitoring this closely post-Inferno. We have implemented several metrics that make it easier for us to track what is going on in the war system and we will use the data gathered (plus of course feedback from you guys) to make adjustments to the system in the future, if needed. Great so what you're telling us is that you're going to release obviously incomplete, poorly thought out content and then wait to see how broken it is after you've released it.
Didn't I hear soundwave talking about releasing content when it's finished rather than rushing towards expansion deadlines with unfinished garbage at some point? Oh I guess that was before crucible came out and CCP was still pretending to be apologetic about incarna and hadn't gotten back to the standard practice of releasing unfinished crap. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
553
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Posted - 2012.05.18 20:57:00 -
[3] - Quote
Absolutely no gaping holes in this mechanic, no sir, it's totally ready for rollout. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
567
|
Posted - 2012.05.21 20:23:00 -
[4] - Quote
charlie ice wrote:How did CCP let this get released without seeing some of the major problems that it will cause. This system is just going to open up a can of worms, maybe thats what they wanted. Because like I've said over and over gain CCP literally do not care about releasing useful game mechanics that actually work, they care about releasing whatever arbitrary thing they decided on before it was even announced.
Once a senior individual at CCP has decided on an idea, regardless how unwanted by the players or bad for the game it is everyone else in the entire company puts their blinkers on and then follows the path of least resistance until the the next expansion totally ignoring everything the players say and minimizing the incoming criticism by releasing details as close to the launch date as possible so that they can hold their hands up and say "Sorry guys the expansion is next week". The objective isn't to release the content that the players want, it's to deviate as little from the original idea as possible while doing as little actual work as possible.
It is more important to the CCP game development staff to minimize conflict by agreeing with the origional concept and ignoring everything that disagrees with it than it is listen to what people who actually play the game say and deliver the product that their customers want. |
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